DirkSonguer + usability 16
Some Hows and Whys of Usability Testing « #AltDevBlogADay
august 2011 by DirkSonguer
Usability testing is on the increase led by companies like PlayableGames and Vertical Slice in the UK, and Microsoft Games Studios having offered their gameplay lab services to their exclusive developers for Xbox from before 20031. Yet it can be regarded as expensive, troublesome to organise and just a distraction from making features for a game product.
It doesn’t have to be.
usability
games
testing
z3
It doesn’t have to be.
august 2011 by DirkSonguer
Killed in a Smiling Accident. » Blog Archive » Thought for the day.
june 2011 by DirkSonguer
MMOs are games where you play combat primarily in the user interface rather than the game world.
I think this is best realised in the classic ‘standing in the fire’ error of new raiders: essentially people stand in the fire because it is an element of playing in the game world, where levelling-up has trained those players to instead play in the interface. Combat is in the cooldowns; you watch timers, health bars, debuff bars, and only when you get to raiding or the more ambitious small group dungeons do you need to start looking into the game world too, in order to step out of the fire, dodge the laser beam, jump over the furious shrew of ruin.
mmo
ux
interface
z3
usability
gamedesign
I think this is best realised in the classic ‘standing in the fire’ error of new raiders: essentially people stand in the fire because it is an element of playing in the game world, where levelling-up has trained those players to instead play in the interface. Combat is in the cooldowns; you watch timers, health bars, debuff bars, and only when you get to raiding or the more ambitious small group dungeons do you need to start looking into the game world too, in order to step out of the fire, dodge the laser beam, jump over the furious shrew of ruin.
june 2011 by DirkSonguer
Content-focused iPad apps value form over function, study finds
may 2011 by DirkSonguer
A report released by the Nielsen Norman Group shows that many iPad apps are confusing users by being too subtle about the gestures needed to navigate them, and some are not sensitive enough to the accuracy limit of fingertips. The authors also found that many companies with perfectly functional websites are wasting their time making a less-functional iPad app.
interface
ipad
iphone
usability
ux
may 2011 by DirkSonguer
10 Tips for Incredible Web Forms! | Design Reviver
january 2011 by DirkSonguer
What I’ll be showing you is how to have perfect working web forms with stunning visuals to produce the desired form for you every time!
I’ll be taking you through the core principles, and making your web forms stand out from the rest! At the end of it all you can see many examples of stunning web forms across the net.
html
php
tutorials
web
webdev
usability
forms
ui
ux
I’ll be taking you through the core principles, and making your web forms stand out from the rest! At the end of it all you can see many examples of stunning web forms across the net.
january 2011 by DirkSonguer
Presentation Zen
july 2010 by DirkSonguer
Hans Rosling redux: Mixing analog with digital visualization
You have probably heard Hans Rosling's presentations on world population using the cool Gapminder software before. In his latest presentation — his sixth for TED — he mixes in some analog technique as well. This new analog teaching technique he picked up from Ikea, he says. This presentation below is excellent and is a good example of mixing analog and digital visualization techniques that result in a memorable short-form presentation. Watch the video below.
communication
creativity
design
inspiration
presentation
usability
learning
english
You have probably heard Hans Rosling's presentations on world population using the cool Gapminder software before. In his latest presentation — his sixth for TED — he mixes in some analog technique as well. This new analog teaching technique he picked up from Ikea, he says. This presentation below is excellent and is a good example of mixing analog and digital visualization techniques that result in a memorable short-form presentation. Watch the video below.
july 2010 by DirkSonguer
Web Design Blog, Tutorials and Inspiration | Web Design Ledger
june 2010 by DirkSonguer
The Web Design Ledger is a publication written by web designers for web designers. The primary purpose of this site is to act as a platform for sharing web design related knowledge and resources. Topics range from design inspiration to tips and tutorials and everything in between.
blog
design
development
flash
webdesign
webdev
html5
usability
english
june 2010 by DirkSonguer
iA » Designing for iPad: Reality Check
june 2010 by DirkSonguer
Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
article
blog
design
interface
interfacedesign
ipad
mobile
usability
ux
june 2010 by DirkSonguer
Video: Apple iPad apps need more consistency, says usability guru - Telegraph
june 2010 by DirkSonguer
Apple iPad applications are often confusing for users and need more consistent features to be successful, according to Jakob Nielsen, one of the internet’s leading experts in usability.
ipad
mobile
usability
magazine
publishing
june 2010 by DirkSonguer
pidoco° - wireframe creation and gui prototyping tool
january 2010 by DirkSonguer
Schnelles Prototyping durch Drag&Drop, komplett klickbare Wireframes, Usability Testing und effiziente Kommunikation im Team - das sind die Möglichkeiten von pidoco°!
design
software
tool
usability
testing
tools
wireframes
prototyping
ui
ux
gui
january 2010 by DirkSonguer
50 Beautiful And User-Friendly Navigation Menus
february 2009 by DirkSonguer
Below we present over 50 excellent navigation menus — we feature CSS-based design solutions, CSS+JavaScript-based menus and Flash-designs. However, they all have something in common: they are user-friendly yet creative and perfectly fit to the style of their respective websites.
web
inspiration
design
webdesign
usability
interface
gallery
english
list
february 2009 by DirkSonguer
Game Mechanics for Interaction Design: An Interview with Amy Jo Kim ...
january 2009 by DirkSonguer
Amy Jo Kim is a game/social/web designer known for bridging the divide between game and web design. She has designed software UIs, games, online communities, and wrote the seminal book Community Building for the Web way back in 2000. I have long admired her work, and I am grateful that she recently sat down for an interview on the basics of game mechanics and how they can be used in interaction design.
games
design
news
gamedesign
webdesign
usability
fun
gaming
interface
interview
january 2009 by DirkSonguer
The ultimate guide to testing your website
december 2008 by DirkSonguer
After so many shoddy sites, pop-up windows and forced registrations, the truth is that if people don't find your website easy to use, they won't come back. Worse, they'll tell their friends just how clueless you are.
The answer is, of course, to design everything around the needs of your users. We've known this for years, but there's still resistance to even the most basic usability testing.
development
web
webdev
articles
usability
testing
article
english
The answer is, of course, to design everything around the needs of your users. We've known this for years, but there's still resistance to even the most basic usability testing.
december 2008 by DirkSonguer
Agile Usability: Report on Best Practices for User Experience on Agile ...
november 2008 by DirkSonguer
Rapid Application Development (RAD) processes such as Agile, Scrum, and the like, simultaneously pose an opportunity and a threat to achieving a quality user experience. It all depends on how it's handled. The standard methodologies as described in books don't work in practice, if you care about the usability of your products. But small modifications work wonders, as we found when studying how Agile works on real projects.
usability
agile
english
papers
lectures
studies
november 2008 by DirkSonguer
Lost Garden
august 2007 by DirkSonguer
This site is about art and game design. You'll find galleries of my latest illustrations. Also, I have extensive ramblings on a wide variety of game design topics.
blog
gamedesign
development
games
inspiration
english
usability
august 2007 by DirkSonguer
paulinepauline
december 2006 by DirkSonguer
Ich blogge über Web 2.0, insbesondere Social Commerce und Social Networks … hauptsächlich eigene Erfahrungen: Userverhalten, Social Features, Usability, Informationsarchitektur, Communitymanagement, Best Practice, Negativbeispiele und manchmal auch übers Bloggen.
Über Veranstaltungen zum Thema Web 2.0 die ich besuche, über die Pl0gbar Rhein-Main … ein kleiner netter Stammtisch für Web-begeisterte Menschen und über Wiesbadener Twittertreffen.
blog
webdesign
usability
socialcommerce
ecommerce
german
Über Veranstaltungen zum Thema Web 2.0 die ich besuche, über die Pl0gbar Rhein-Main … ein kleiner netter Stammtisch für Web-begeisterte Menschen und über Wiesbadener Twittertreffen.
december 2006 by DirkSonguer
related tags
agile ⊕ article ⊕ articles ⊕ blog ⊕ communication ⊕ creativity ⊕ design ⊕ development ⊕ ecommerce ⊕ english ⊕ flash ⊕ forms ⊕ fun ⊕ gallery ⊕ gamedesign ⊕ games ⊕ gaming ⊕ german ⊕ gui ⊕ html ⊕ html5 ⊕ inspiration ⊕ interface ⊕ interfacedesign ⊕ interview ⊕ ipad ⊕ iphone ⊕ learning ⊕ lectures ⊕ list ⊕ magazine ⊕ mmo ⊕ mobile ⊕ news ⊕ papers ⊕ php ⊕ presentation ⊕ programming ⊕ prototyping ⊕ publishing ⊕ socialcommerce ⊕ software ⊕ studies ⊕ testing ⊕ tool ⊕ tools ⊕ tutorials ⊕ ui ⊕ usability ⊖ ux ⊕ web ⊕ webcomic ⊕ webdesign ⊕ webdev ⊕ wireframes ⊕ z3 ⊕Copy this bookmark: