Terra Nova: Why Second Life failed
november 2011 by DirkSonguer
The gist of this article is the claim that Second Life failed because it doesn't fill a consumer need. Brilliant -- welcome to 2007. Actually, maybe 2003, since this is basically the same criticism that many of us had when Second Life launched (do we really need a Metaverse?) and the reason the more game-focused set of us always had a little trouble liking Second Life. It seemed like a very cool tool that was not particularly fun to use. Without a game mechanic that lended purpose to your presence on the platform, what Second Life offered seemed a lot like an avatar-populated uncurated 3-D art gallery.
secondlife
fail
analysis
gamedesign
z3
november 2011 by DirkSonguer
The Client Is In The Compiler Of The Enemy
september 2010 by DirkSonguer
Diary of a Second Life trainwreck
secondlife
security
client
mmo
english
article
september 2010 by DirkSonguer
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