DirkSonguer + interfacedesign   7

Motion Controlled Emotions « #AltDevBlogADay
Games are made of verbs. Run, jump, punch, crouch. Hand held controllers are able to simulate the input of the player to use those verbs in a rather precise way, be it on/off or analog. And as developers, designing around verbs is a pretty straightforward affair which we have been doing since the first game was played. But when it gets to adverbs, the emotional variables of a verb, neither the controller or developer seems to be aware of what to do with them beyond pure visuals.

Enter motion controls. While initially it is the verbs we assign to the gestures, such as swing a sword, we quickly find out that they just don’t quite match up the crisply defined input of a controller.  Motion Controls also lack a tactile sense of feedback in many cases, making all those verbs feel hollow when we don’t feel the physical reaction. It is a fun gimmick, but we quickly grow tired of the theatrics and plug our plastic hands back into the machine.

So if verbs aren’t best used for motion controls, how can we use them as adverbs and adjectives?
ui  ux  motion  gestures  interfacedesign  z3 
august 2011 by DirkSonguer
MeeGo tablet UI v Android 3.0 “Honeycomb” UI : My Nokia Blog
You must be living under the rock to not to have noticed something called CES (Consumer Electronics Show) is happening in Las Vegas right now and something that has the bloggers sphere excited about is Android 3.0 aka “honeycomb” the tablet version of Android. It certainly is impressive from the videos we have seen. We instantly thought about the MeeGo tablet UI and started comparing. So what we where curious about was what you preferred and why. Of course the MeeGo UI is pre- alpha and the Android 3.0 is only a sneak peak. But we are still interested what your first impressions are when comparing the two.
UI  UX  meego  Android  design  interfacedesign  tablet 
january 2011 by DirkSonguer
Video: Beautiful MeeGo Tablet UI from Evolve III Maestro Slate : My Nokia Blog
If you check out this link you’ll see a flash presentation of a MeeGo tablet UI from Evolve III Maestro’s Slate, you” see something quite beautiful.

The MeeGo Maestro Slate from Evolve III has an interactive panoramic homescreens full of non-restricted widgets, Swipe up for apps, Swipe down for multitasking/notifications. There’s also album art cover flow style, and very neat photo viewing options with normal thumbnail, perspective and bottom bar thumbnails.
meego  UI  UX  design  interfacedesign 
january 2011 by DirkSonguer
iA » Designing for iPad: Reality Check
Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
article  blog  design  interface  interfacedesign  ipad  mobile  usability  ux 
june 2010 by DirkSonguer
swissmiss
My name is Tina Roth Eisenberg. I am a 'swiss designer gone NYC'. swissmiss is my visual archive of things that 'make me look'. I am a graphic designer and run my own studio in Brooklyn. Contact me if you would like to team up, have a link suggestion or just want to say hello: submissions {at} swiss-miss.com.
blog  photography  web  inspiration  design  illustration  advertising  english  webdesign  interfacedesign 
january 2009 by DirkSonguer
What Malcolm Gladwell’s book Outliers can teach us about interface design
I recently finished Outliers: The Story of Success, the latest book by Malcolm Gladwell. More than any other writer, Gladwell can take any topic, even the most dry and boring, and turn it into compelling reading.
The entire Outliers book is good, but Chapter 7: The Ethnic History of Plane Crashes, is amazing. It’s worth the price of the book just to see how Gladwell stitches this chapter together. In it Gladwell tells the story of several plane crashes and uses the last radio conversations between the pilots and the control tower to paint an incredible picture of how they happen.
article  english  design  interfacedesign  interface  webdesign  web 
january 2009 by DirkSonguer
The collected game design rants of Marc LeBlanc
The collected game design rants of Marc "MAHK" LeBlanc The List Because you asked, here is a brief list of the "Eight Kinds of Fun."
english  games  gamedesign  theory  interfacedesign 
october 2008 by DirkSonguer

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