DirkSonguer + interface 27
Why the Leap Is the Best Gesture-Control System We've Ever Tested | Gadget Lab | Wired.com
2 days ago by DirkSonguer
On Monday, Leap Motion wowed technology enthusiasts with a video of its new gesture-control platform. The video showcased a system of incredible speed and precision, but controlled demos can sometimes oversell a technology’s real-world capabilities.
Would the Leap 3-D gesture device disappoint us during a real-world hands-on? No — far from it. We were somewhat surprised to discover the Leap is everything portrayed in the Leap Motion video. You can see everything we observed in our own video below.
gesturetracking
gestures
ui
interface
devices
Would the Leap 3-D gesture device disappoint us during a real-world hands-on? No — far from it. We were somewhat surprised to discover the Leap is everything portrayed in the Leap Motion video. You can see everything we observed in our own video below.
2 days ago by DirkSonguer
Video: How to: Create a simple prototype for your next Nokia app : My Nokia Blog
9 weeks ago by DirkSonguer
This video will show you simple methods for taking the idea for your next app, and getting it on paper. From there, you can utilize various software to make your prototype a reality. Adobe Illustrator ªªhttp://www.adobe.com/products/illustrator.html isºº one solution for this. Other tools used in the video are Balsamiq ªªhttp://www.balsamiq.com/ andºº Inkscape http://inkscape.org/.
Be sure to check out the Nokia Icon Toolkit ªªhttp://nokia.ly/Aj0pR8 forºº some ready-made icons you can use in your app. With the Visual design stencilsªªhttp://nokia.ly/w5hqIO youºº can easily sketch how your app would look like.
prototype
nokia
interface
ux
ui
Be sure to check out the Nokia Icon Toolkit ªªhttp://nokia.ly/Aj0pR8 forºº some ready-made icons you can use in your app. With the Visual design stencilsªªhttp://nokia.ly/w5hqIO youºº can easily sketch how your app would look like.
9 weeks ago by DirkSonguer
Harmattan Icon Generator
february 2012 by DirkSonguer
Harmattan icon generator
harmattan
ui
icon
interface
february 2012 by DirkSonguer
tagstand - Buy NFC tags, labels, and stickers here.
january 2012 by DirkSonguer
Tagstand has been instrumental not only in sourcing the right NFC chip and tag form factor for us, but also in helping with the visual design and call to action implementation for several of our projects with major partners (including HP and Paypal). These guys are fast, creative, and brilliant.
api
interface
mobile
nfc
tags
shop
january 2012 by DirkSonguer
Mark Shuttleworth » Blog Archive » Introducing the HUD. Say hello to the future of the menu.
january 2012 by DirkSonguer
The desktop remains central to our everyday work and play, despite all the excitement around tablets, TV’s and phones. So it’s exciting for us to innovate in the desktop too, especially when we find ways to enhance the experience of both heavy “power” users and casual users at the same time. The desktop will be with us for a long time, and for those of us who spend hours every day using a wide diversity of applications, here is some very good news: 12.04 LTS will include the first step in a major new approach to application interfaces.
interface
ui
design
ux
january 2012 by DirkSonguer
Nokia N9 PR1.2 Update Screenshots: Camera UI updated, face recognition in gallery and more : My Nokia Blog
december 2011 by DirkSonguer
In the handling of applications Added a button to manage applications.
The interface now separates the camera flash options (and camera UI was already very awesome)
In the video recording interface separated the icon to turn the LED flash.
The buttons have a new style
On display there is a new option settings Colour Profile
Settings Gallery has a new option for face recognition
The menu to display an image and has a new option “Insert face”
n9
pr1_2
update
interface
The interface now separates the camera flash options (and camera UI was already very awesome)
In the video recording interface separated the icon to turn the LED flash.
The buttons have a new style
On display there is a new option settings Colour Profile
Settings Gallery has a new option for face recognition
The menu to display an image and has a new option “Insert face”
december 2011 by DirkSonguer
Esponce - turning things into hyperlinks
december 2011 by DirkSonguer
Create, integrate and track QR Codes. Promote your real-world campaigns with rich & mobile optimized content to attract new fans and customers.
qrcode
api
web
interface
december 2011 by DirkSonguer
Near Future Laboratory » Blog Archive » Portals
november 2011 by DirkSonguer
I love the magically mundane virtual real world of Google Streetview, and like others I’ve longed for my 15 frames of blurry low-res Street View fame. So I’ve been wondering, how can I get into Street View without having to stalk the car and chase it down? Actually, I don’t just want to appear in Street View, I want to play in it and add things to it too. And I want to be able to invite my friends to join me on the street. I want to use Street View for more than looking at a random piece of the past. I want to use Street View as a place to make alternative presents and possible futures.
technology
ar
portal
interface
ui
ux
november 2011 by DirkSonguer
Aïmago Medical Tablet Diagnoses Burn Victims With Lasers | Co. Design
november 2011 by DirkSonguer
Armchair interface-design critics like me love to kvetch about tablet apps that don't quite work perfectly. But UIs for medical devices have much higher stakes. Aïmago, a medical tablet developed at EPFL's Science Park, rises to the challenge of accurately diagnosing burn victims by imaging the wounds with a laser to generate a real-time map of tissue damage based on blood flow. To quote Aïmago's CEO, Michael Friedrich, "It works like radar for red blood cells."
interface
tablet
medicine
UX
november 2011 by DirkSonguer
Plants Vs Zombies: Introduction to perfection - Edge Magazine
august 2011 by DirkSonguer
The formula for the perfect game may be an area of hot discussion, but most would argue that games that are easy to get into and difficult to put down goes along the right lines. Players' early experience of a game is critical: this is the period in which they're making up their minds whether to devote more time, and often money, to the rest of it.
So how do we make games with a polished early experience? Let's take some lessons from a game which I think does it incredibly well, PopCap's Plants Vs Zombies.
games
ux
ui
experience
design
interface
z3
So how do we make games with a polished early experience? Let's take some lessons from a game which I think does it incredibly well, PopCap's Plants Vs Zombies.
august 2011 by DirkSonguer
Laurent Haug » Blog Archive » The ambiguity of web 2.0′s vocabulary
august 2011 by DirkSonguer
Recent events have shown how inadequate the standard web 2.0 vocabulary can be. See a few examples below, from liking someone’s death, to liking the Oslo bombing, to Amy Winehouse passing away being “most popular”.
interface
copy
wording
web
social
august 2011 by DirkSonguer
Designing Animation For Speed « #AltDevBlogADay
august 2011 by DirkSonguer
Everything I ever needed to know about animation, I learned from watching Looney Tunes.
Seriously.
Sure, I went to school. I learned HOW to animate there and from other sources, but none of that taught me what I needed to know about animation as much as watching Bugs outsmart Elmer, Daffy play the second banana, Foghorn Leghorn fumble about, or Wile E. Coyote fall to yet another demise.
animation
ui
ux
interface
Seriously.
Sure, I went to school. I learned HOW to animate there and from other sources, but none of that taught me what I needed to know about animation as much as watching Bugs outsmart Elmer, Daffy play the second banana, Foghorn Leghorn fumble about, or Wile E. Coyote fall to yet another demise.
august 2011 by DirkSonguer
The design of the MeeGo-Harmattan UI: A closer look : My Nokia Blog
june 2011 by DirkSonguer
Just like we did with the original MeeGo handset UI deep dive back in June in last year, we’re back again with an up close and personal look at the user interface and usage paradigm running on the lovely N9. For the curious among us, Nokia have provided an extensive consumer facing page to demo the N9 over at swipe.nokia.com and a more technical/developer focused page for those that care for a little more detail and less “shiny”.
nokia
ui
ux
meego
interface
june 2011 by DirkSonguer
Killed in a Smiling Accident. » Blog Archive » Thought for the day.
june 2011 by DirkSonguer
MMOs are games where you play combat primarily in the user interface rather than the game world.
I think this is best realised in the classic ‘standing in the fire’ error of new raiders: essentially people stand in the fire because it is an element of playing in the game world, where levelling-up has trained those players to instead play in the interface. Combat is in the cooldowns; you watch timers, health bars, debuff bars, and only when you get to raiding or the more ambitious small group dungeons do you need to start looking into the game world too, in order to step out of the fire, dodge the laser beam, jump over the furious shrew of ruin.
mmo
ux
interface
z3
usability
gamedesign
I think this is best realised in the classic ‘standing in the fire’ error of new raiders: essentially people stand in the fire because it is an element of playing in the game world, where levelling-up has trained those players to instead play in the interface. Combat is in the cooldowns; you watch timers, health bars, debuff bars, and only when you get to raiding or the more ambitious small group dungeons do you need to start looking into the game world too, in order to step out of the fire, dodge the laser beam, jump over the furious shrew of ruin.
june 2011 by DirkSonguer
Content-focused iPad apps value form over function, study finds
may 2011 by DirkSonguer
A report released by the Nielsen Norman Group shows that many iPad apps are confusing users by being too subtle about the gestures needed to navigate them, and some are not sensitive enough to the accuracy limit of fingertips. The authors also found that many companies with perfectly functional websites are wasting their time making a less-functional iPad app.
interface
ipad
iphone
usability
ux
may 2011 by DirkSonguer
A piece with a lot of screenshots about the close tab behaviour in Google Chrome | The Invisible
october 2010 by DirkSonguer
Tabs, tabs, tabs. The specialist subject of UI experts everywhere. Should tabs just rearrange horizontally or also detach? How much vertical scroll buffer should a tab have before it detaches? Under what circumstances should it detach? What about reattaching
ux
design
interface
article
chrome
tabs
october 2010 by DirkSonguer
GarlicSim blog - Thinking of your software as a butler is difficult but important
october 2010 by DirkSonguer
The goal of a software product is to serve human beings. A good software product caters to the user’s whims, even if it means doing something hard and technically complicated just to save the user one click while he is watching pictures of lolcats. The way a good software product treats the user is kind of like the way a butler treats his master
ui
ux
interface
design
programming
tools
article
english
october 2010 by DirkSonguer
The Art & Science of Seductive Interactions - linkdump.itst.net
august 2010 by DirkSonguer
Presentation about interaction design with a focus on game mechanics
gamemechanics
games
gamedesign
interface
interactions
z3
august 2010 by DirkSonguer
Designing the new Campaign Monitor iOS icons - Blog - Campaign Monitor
august 2010 by DirkSonguer
One of my first icon projects for Campaign Monitor was to create a set of Apple iOS icons for our mobile web application. These are the icons that show up when you bookmark our mobile site to the ‘home screen’ on your Apple device. Now, with all of the iOS devices floating around out there, you can do things the easy way by creating one large icon which is then scaled down for that particular device, or you can do it properly by creating a pixel-perfect icon for each device. For the iPod Touch/iPhone 2.5/3G/3GS, the icon size is a miserly 57 pixels square. For the iPad, it’s 72 pixels square, and for the newer iPhone4, it’s a whopping 114 pixels square.
iphone
ipad
interface
icons
web
webdesign
webdev
ui
blog
english
august 2010 by DirkSonguer
iA » WIRED on iPad: Just like a Paper Tiger…
june 2010 by DirkSonguer
First, the paper magazine was crammed into the little iPad frame. In form of a PNG slide show. To compensate for the lack of interactive logic, this pretty package was provided with a fruity navigation. In the end it was spiced with in-app links, plucked with a couple of movies and salted with audio files (”interactive”). Then it was off to marketing. And it sold 24,000 copies. Dammit. It’s the Nineties all over again.
design
information
interface
ipad
magazine
mobile
publishing
ux
ui
june 2010 by DirkSonguer
iA » Designing for iPad: Reality Check
june 2010 by DirkSonguer
Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
article
blog
design
interface
interfacedesign
ipad
mobile
usability
ux
june 2010 by DirkSonguer
zb_tree.jpg (8901×752)
june 2010 by DirkSonguer
While cleaning up yesterday, I found some old sketch books. Some of then are from the era I was working on Zen Bound and early incarnation of Recast.
I thought I'd collect some sketches and screenshots how the Zen Bound level selection tree came to be and put them in a rough timeline. It was really hard process for many reasons. The total time span across about half a year, so many at many times we were diving in muddy waters. Now in retrospect it looks quite a bit more coherent process.
creativity
inspiration
interface
prototyping
ui
I thought I'd collect some sketches and screenshots how the Zen Bound level selection tree came to be and put them in a rough timeline. It was really hard process for many reasons. The total time span across about half a year, so many at many times we were diving in muddy waters. Now in retrospect it looks quite a bit more coherent process.
june 2010 by DirkSonguer
Prezi.com - The zooming presentation editor
february 2009 by DirkSonguer
With the help of Prezi you can create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way. Move beyond the slide, it only takes 5 minutes to learn how to use Prezi.
web
design
tool
software
web2.0
animation
visualization
interface
presentation
english
february 2009 by DirkSonguer
50 Beautiful And User-Friendly Navigation Menus
february 2009 by DirkSonguer
Below we present over 50 excellent navigation menus — we feature CSS-based design solutions, CSS+JavaScript-based menus and Flash-designs. However, they all have something in common: they are user-friendly yet creative and perfectly fit to the style of their respective websites.
web
inspiration
design
webdesign
usability
interface
gallery
english
list
february 2009 by DirkSonguer
Game Mechanics for Interaction Design: An Interview with Amy Jo Kim ...
january 2009 by DirkSonguer
Amy Jo Kim is a game/social/web designer known for bridging the divide between game and web design. She has designed software UIs, games, online communities, and wrote the seminal book Community Building for the Web way back in 2000. I have long admired her work, and I am grateful that she recently sat down for an interview on the basics of game mechanics and how they can be used in interaction design.
games
design
news
gamedesign
webdesign
usability
fun
gaming
interface
interview
january 2009 by DirkSonguer
What Malcolm Gladwell’s book Outliers can teach us about interface design
january 2009 by DirkSonguer
I recently finished Outliers: The Story of Success, the latest book by Malcolm Gladwell. More than any other writer, Gladwell can take any topic, even the most dry and boring, and turn it into compelling reading.
The entire Outliers book is good, but Chapter 7: The Ethnic History of Plane Crashes, is amazing. It’s worth the price of the book just to see how Gladwell stitches this chapter together. In it Gladwell tells the story of several plane crashes and uses the last radio conversations between the pilots and the control tower to paint an incredible picture of how they happen.
article
english
design
interfacedesign
interface
webdesign
web
The entire Outliers book is good, but Chapter 7: The Ethnic History of Plane Crashes, is amazing. It’s worth the price of the book just to see how Gladwell stitches this chapter together. In it Gladwell tells the story of several plane crashes and uses the last radio conversations between the pilots and the control tower to paint an incredible picture of how they happen.
january 2009 by DirkSonguer
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