DirkSonguer + eve 7
Tobold's MMORPG Blog: At the borders of legal justice
august 2011 by DirkSonguer
Bernie Maddoff is in jail for the next 150 years. He misled investors with a Ponzi scheme, a scam in which you promise people a high return on investment, which you pay not with any real business, but with the money new investors give you. In real life, this is fraud, and if you are caught you will go to jail for it. In a game, for example if I offer you a dodgy deal for a street in Monopoly counting on the fact that you are bad with numbers, this is part of the game and I won't go to jail for it. It's just play money. But what of situations that are in between?
gamedesign
games
gaming
scams
eve
z3
august 2011 by DirkSonguer
Fear And Monocles — Broken Toys
july 2011 by DirkSonguer
First, the Eve playerbase feels both empowered and angry. They feel very much as though they should have a voice in how the game is run. CCP has not disagreed with this, and their “Council of Stellar Management” player advisory council is currently winging its way to Iceland, at CCP’s expense (and knowing the expense of last-minute airline reservations, more than cancelling any benefit from selling virtual monocles). We’ve seen player protests in MMOs before, but this is the first overt player riot - enabled in part by Eve’s own strengths of being a unitary server game so that if, say, someone decides it’s a good idea to shoot up a statue commemorating the in-game NPC leaders as a political gesture, it can get legs.
eve
gaming
communities
communitymanagement
z3
july 2011 by DirkSonguer
Eve Developers, Player Reps Meet, Issue Statements, No Monocles Harmed — Broken Toys
july 2011 by DirkSonguer
CCP Zulu (aka Arnar Hrafn Gylfason, Eve’s senior producer)
The investment of money in EVE should not give you an unfair advantage over the investment of time. The CSM, under NDA, has been presented with CCP‘s plans for continued evolution of the business model and agrees that nothing they saw breaks this principle. CCP has committed to sharing their plans with the CSM on this front on an ongoing basis.
The Mittani (aka Alexander Gianturco, Eve’s senior politician)
We believe that the situation that has unfolded in the past week has been a perfect storm of CCP communication failures, poor planning and sheer bad luck. Most of these issues, when dealt with in isolation, were reasonably simple to discuss and resolve, but combined they transformed a series of errors into the most significant crisis the EVE community has yet experienced.
eve
gaming
communitymanagement
communities
z3
The investment of money in EVE should not give you an unfair advantage over the investment of time. The CSM, under NDA, has been presented with CCP‘s plans for continued evolution of the business model and agrees that nothing they saw breaks this principle. CCP has committed to sharing their plans with the CSM on this front on an ongoing basis.
The Mittani (aka Alexander Gianturco, Eve’s senior politician)
We believe that the situation that has unfolded in the past week has been a perfect storm of CCP communication failures, poor planning and sheer bad luck. Most of these issues, when dealt with in isolation, were reasonably simple to discuss and resolve, but combined they transformed a series of errors into the most significant crisis the EVE community has yet experienced.
july 2011 by DirkSonguer
Creating Eve's Artificial Intelligence | Edge Magazine
april 2011 by DirkSonguer
Eve Online's players are a notoriously dedicated, and vociferous, bunch. Self-governing, focused and regularly taking part in huge interstellar fleet battles, meeting their expectations presents a daunting challenge to any AI programmer. We sat down with CCP Games senior programmer, Joel McGinnis, to discuss the difference between real and observed artificial intelligence, why MMOG developer's tend to push AI to the bottom of the to-do list and what we can expect from game AI in the future.
EVE
programming
gamedev
ai
development
z3
april 2011 by DirkSonguer
Gamasutra - Features - Infinite Space: An Argument for Single-Sharded Architecture in MMOs
august 2010 by DirkSonguer
[In this much-referenced technical piece originally published in Game Developer magazine late last year, the team behind idiosyncratic MMO success EVE Online discusses precisely why sharing a single world between all of its players makes sense.]
article
design
development
eve
gamedesign
gamedev
programming
sql
database
mmog
architecture
august 2010 by DirkSonguer
EVE Online Insight
june 2010 by DirkSonguer
CCP Yokai, the Technical Director over in EVE-land, just posted a dev blog about their new rack setup. This is pretty rare insight for any operation, so it’s definitely worth reading. You don’t get the nitty-gritty details but you get a good overview.
mmog
eve
technology
servers
article
english
june 2010 by DirkSonguer
The Eve Online 0.0 Experiment
september 2006 by DirkSonguer
To create a brand new character (INNOMINATE NIGHTMARE), fund him with a starting balance of 1 million isk and send him immediately to a random place deep in 0.0 space. Once he gets into 0.0 and sets a clone there he is NOT ALLOWED to go into any system higher than 0.4 security, ever again. My other character has never been lower than a brief trip into 0.2 to check out an asteroid field, so this is a completely new experience for me.
The objective of this experiment is quite simply to throw him in at the deep end and see how well he survives and to regale and entertain with tales of his outlandish adventures along the way......
blog
humor
games
eve
gamer
english
The objective of this experiment is quite simply to throw him in at the deep end and see how well he survives and to regale and entertain with tales of his outlandish adventures along the way......
september 2006 by DirkSonguer
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