DirkSonguer + conflict   2

The Art Of Boss Design: Tips From A Combat Designer « #AltDevBlogADay
Boss fights are the linch pin of your entire combat experience, possibly your entire game, as one bad experience is all it takes to bring your game to a screeching halt. Something so important, so integral, demands effort and attention to detail, but for the majority of projects they are relegated to the very end. Why?
gamedesign  bossfights  conflict  z3 
january 2012 by DirkSonguer
Why mothers never drink hot tea: Gamification is the future, but not as we know it.
Dr Richard A. Bartle, Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK is often quoted by, well pretty much anyone involved with gamification... And I'm just about to disagree with him. I just read Will Gamification be Ubiquitous in 5 Years? on Gametuned, and although I believe Dr. Bartle makes a few good points, he's missing some important new developments. Either that, or his and my definition of gamification just don't agree.
gamification  future  definition  conflict  z3 
june 2011 by DirkSonguer

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