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MARTINI: Real-Time RTIN Terrain Mesh / Vladimir Agafonkin / Observable
MARTINI: Real-Time RTIN Terrain Mesh To render terrain in 3D, you need a triangular mesh — a set of 3D triangles representing the surface. The easiest way to get one from height data is a uniform grid (two triangles per pixel), but that's a lot of triangles. For fast rendering, we want to reduce this amount by adapting the mesh to the surface — using bigger triangles in relatively smooth areas, and smaller ones where there's a lot of detail. One such approach, proposed by W...
graphics  3d  map  gis  terrain  javascript 
18 hours ago by e2b
Beware of Transparent Pixels - Adrian Courrèges
If you use sprites with transparency in your game — and you most likely do for the UI at least — you’ll probably want to pay …
color  images  transparency  programming  graphics 
20 hours ago by krzak
Free Online Image Editor | Powered by Doka
Quickly edit and crop your images online using our free image editor, apply filters, rotate, resize, and flip images, adjust colors, and add markup.
image  free  graphics  editor  web 
yesterday by e2b

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