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aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
september 2010 by simonbostock
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
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existential
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
august 2010 by simonbostock
Hmmmm. Yes and no and yes, but no, but yes.
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
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I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
august 2010 by simonbostock
High achievers not so high in learning games |
august 2010 by simonbostock
Big one this. And relates to the movies or sports thing posited by @usablelearning.
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
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Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
august 2010 by simonbostock
The Pretentious Indie Gamer Scene » Blog Archive » Indie Gaming Bingo: VVVVVV
august 2010 by simonbostock
Artificially Difficult is the best one, but the others are cool too.
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august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
august 2010 by simonbostock
Kind of like Epic Win but with a mafia theme?
via @jesseschell and the Gamepocalypse Now site.
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via @jesseschell and the Gamepocalypse Now site.
august 2010 by simonbostock
Treadmillasaurus Rex | Armor Games
august 2010 by simonbostock
The fact that the T-Rex wins a hit makes this one a winner.
games
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august 2010 by simonbostock
One Button Arthur | Armor Games
august 2010 by simonbostock
Amazing, simple game with one-button only - but the button does something different every game.
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mechs
august 2010 by simonbostock
GameGame
august 2010 by simonbostock
Aki points out he did the SCVNGR thing a while back - and points out that loads of people are probably working on the same thing.
I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
cards
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I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
august 2010 by simonbostock
graFighters Blog | The first online fighting game for your hand drawn characters
august 2010 by simonbostock
Looks neat. There was a similar one where Twitter avatars fought each other too - but I can't remember where that one was.
via @ludofy
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via @ludofy
august 2010 by simonbostock
I just killed a social game mechanic | Gravity7: Social Interaction Design By Adrian Chan
august 2010 by simonbostock
Kind of missing the point a little here. But also valid.
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august 2010 by simonbostock
The Action Figure Curriculum
august 2010 by simonbostock
I think toys are a big part of games. And they're largely forgotten about.
As El Schell says, to build a good game, first build a beautiful toy.
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As El Schell says, to build a good game, first build a beautiful toy.
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
august 2010 by simonbostock
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
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In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
august 2010 by simonbostock
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
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hypergogue
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At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
august 2010 by simonbostock
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